Right, you need to use a seemless texture. CrazyBump creates a displacement-texture. If you use it with a displacement-modifier in blender, you got this effect. Realy cool, just take a simple texture and use CrazyBump to create color, displacement, occlusion, normal and specular-maps. I was also impressed from the result.
Thanks for the information! Looking at CrazyBump, it didn't seem to show off making images seamless. Also, how did you manage to make the stones without micropoly displacement? I've always missed that in Blender.
I think we're talking at cross purposes. I wasn't really interested in how to make different types of maps, because I already know how to do that with PS. CrazyBump seems really cool in terms of dealing with burned in artifacts, but I can handle that already. I was wondering about your method for making the pattern, not the different types of maps based on the pattern. I've made my own seamless textures before, but cobblestone patterns have seemed particularly difficult. Was there any particular technique you used?
Also, how did you handle the displacement in Blender? Did you just use the Multires modifier?
Yeah, I know about Blender displacement. I was wondering if you'd found some hack around that. I'm used to being able to use micropoly displacement, so I find Blender's really restrictive. I've seen some talk about adding micropoly displacement, but it doesn't seem a big priority. Still, I think it will be there at some point.