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April 2, 2013
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cobblestone with water by Shinkira cobblestone with water by Shinkira
made in Blender 2.66 with cycles
I reconstructed a tutorial
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:iconnosspeed64:
NOSspeed64 Featured By Owner Apr 14, 2013  Hobbyist Photographer
Haha, so many comments filled with super technical words. XD Being only a few months in...It all very much goes over my head for now. Some day..some day hehe
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:iconcg-gabe:
CG-Gabe Featured By Owner Apr 14, 2013   General Artist
Cool!!!
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:iconshinkira:
Shinkira Featured By Owner Apr 4, 2013  Student Digital Artist
Right, you need to use a seemless texture. CrazyBump creates a displacement-texture.
If you use it with a displacement-modifier in blender, you got this effect.
Realy cool, just take a simple texture and use CrazyBump to create color, displacement, occlusion, normal and specular-maps.
I was also impressed from the result.
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 2, 2013  Professional Digital Artist
What tutorial was that? And how did you make the cobblestone pattern?
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:iconshinkira:
Shinkira Featured By Owner Apr 3, 2013  Student Digital Artist
A tutorial from blenderguru.com
All you need is crazybump to create the pattern ;-)
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 3, 2013  Professional Digital Artist
Thanks for the information! Looking at CrazyBump, it didn't seem to show off making images seamless. Also, how did you manage to make the stones without micropoly displacement? I've always missed that in Blender.
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:iconk7g4p11:
k7g4p11 Featured By Owner Apr 15, 2013  Hobbyist Digital Artist
CrazyBump is only able to create a normal map, a displacement map and a specular mask. You have to make your texture seamless by yourself using Photoshop or GIMP.
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 15, 2013  Professional Digital Artist
I think we're talking at cross purposes. I wasn't really interested in how to make different types of maps, because I already know how to do that with PS. CrazyBump seems really cool in terms of dealing with burned in artifacts, but I can handle that already. I was wondering about your method for making the pattern, not the different types of maps based on the pattern. I've made my own seamless textures before, but cobblestone patterns have seemed particularly difficult. Was there any particular technique you used?

Also, how did you handle the displacement in Blender? Did you just use the Multires modifier?
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:iconk7g4p11:
k7g4p11 Featured By Owner Apr 16, 2013  Hobbyist Digital Artist
I think he used a texture that was already seamless...
Displacement in Blender is done with the Displace modifier.(But you need a Subsurf modifier to subdivide the mesh first).
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:iconkobaltkween:
kobaltkween Featured By Owner Apr 17, 2013  Professional Digital Artist
Oh, gotcha! I'll check that out.

Yeah, I know about Blender displacement. I was wondering if you'd found some hack around that. I'm used to being able to use micropoly displacement, so I find Blender's really restrictive. I've seen some talk about adding micropoly displacement, but it doesn't seem a big priority. Still, I think it will be there at some point.
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